#include "Vertex.h"

D3D11_INPUT_ELEMENT_DESC VertexDesc_DXVertex[] =
{
	{"POSITION",	0, DXGI_FORMAT_R32G32B32_FLOAT,	0,  0, D3D11_INPUT_PER_VERTEX_DATA, 0},
	{"SIZE",	0, DXGI_FORMAT_R32G32_FLOAT,	0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
	{"PI",		0, DXGI_FORMAT_R32_FLOAT,	0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0},
};

D3D11_INPUT_ELEMENT_DESC VertexDesc_BulletVertex[] =
{
	{"POSITION",	0, DXGI_FORMAT_R32G32B32_FLOAT,		0,  0, D3D11_INPUT_PER_VERTEX_DATA, 0},
	{"SIZE",	0, DXGI_FORMAT_R32G32_FLOAT,		0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
	{"PI",		0, DXGI_FORMAT_R32_FLOAT,		0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0},
	{"PICPOS",	0, DXGI_FORMAT_R32G32B32A32_FLOAT,	0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0},
};

D3D11_INPUT_ELEMENT_DESC VertexDesc_SVertex[] =
{
	{"POSITION",	0, DXGI_FORMAT_R32G32B32_FLOAT,	0,  0, D3D11_INPUT_PER_VERTEX_DATA, 0},
	{"TEXCOORD",	0, DXGI_FORMAT_R32G32_FLOAT,	0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
};
